Libre TrainSim Mac OS
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A downloadable simulator for Windows, macOS, and Linux
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- Libre TrainSim is an open source project, which creates a complete new, fully free Train Simulator written in Godot Engine, which is released under GPL 3.0 For now its a project of a single german computer science student, who is programming this Simulator in his free time.
Libre TrainSim is a train simulator written in Godot Engine - Free for everyone. Licensed under GPL 3.0
Official Website:
https://libre-trainsim.de
Project:
This project is created by Jean28518 from germany in his free time, who is studying computer science. The aim is to create a modern fully free Train Simulator for Linux, Mac and Windows.
Your Feedback wanted:
Did you already play? -> It would be great, if you could answer a survey, which does take about 3 Minutes.
Thank you!
Community:
Join the official Discord here!
Current Working Progress:
Version 0.7 comes with many improvements:
- Trains are now rendered from outside
- NPC-Trains - You are'nt alone anymore!
- Tracks rewrited - pitched and tended rails are possible now
- New Track: U2-Nuremberg
- New Train: JFR1_Grey
- Editor for creating content -> can be downloaded at https://libre-trainsim.de
- Editor documentation
- Tutorial videos for track builders (will be published in the next days)
- Autopilot
- Different camera views
- More settings
- Live track information
- Improved HUD
- Music in main menu
- Train lights
- Contact Points: Signals can now be changed by trains
- Intelligent Signals: They automatically find the signal after themselves
- Block Signals
- Fixed a ton of bugs
- many more...
Updated | 20 days ago |
Status | In development |
Platforms | Windows, macOS, Linux |
Rating | |
Author | Jean28518 |
Genre | Simulation |
Made with | Blender, Godot, GIMP, Audacity |
Tags | 3D, Driving, godot, Open Source, Railroad, simulator, train, Trains, train-simulator |
License | GNU General Public License v3.0 (GPL) |
Asset license | Creative Commons Zero v1.0 Universal |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Homepage, Community, YouTube, Source code |
Install instructions
Extract the .zip file and run the executable.
Download
Development log
- Development Update April 202120 days ago
- Version 0.7 released!Nov 27, 2020
- Development Update May 2020May 23, 2020
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Nice Train sim ,are you planning to add more trains? I m also making a train sim in Unity.
I need feedbackhttps://walllbreaker3.itch.io/metro-train-sim-demo
Libre Trainsim Mac Os X
Check out my new Development Update!
https://www.libre-trainsim.de/news#h.6my038nlcurg
Hi i m a gamdev like you. I really liked your game , maybe add some rotation effect to the wheels I think wheels were static .
I m currently making a train sim in unity , but i cant figure out turning part of train, the train just cant turn with the track , i heard we can use splines ,but there are no tuturials about it.
Hey. Thanks for your feedback.
I don't use splines. For rails it is not recommended. Trust me, I already tried it..
I programed my own circle functions..
Feel free to check my Math.gd, Rail.gd and my pdf 'how a circle is calculated'
https://github.com/Jean28518/Libre-TrainSim
I would love to see some screenshots of your work...
Libre Trainsim Mac Os Catalina
I used basic wheel colliders and motor force to drive train ..I want to add turns to make track a complete loop
Ohhh, okay.. I don't use phyisics at all...
I programed everything myself in movement of the train.
PS: Did you make the models yourself?
They look really good..
The Train model is downloaded from asset store, can i use circle function in unity?. I have used blender to make humans ,houses but its difficult to make complex models like trains in blender
Make sure to check out the new post! https://jean28518.itch.io/libre-train-sim/devlog/148737/development-update-may-2...
I will up to date with your project! Your roadmap seems to be interesting. I suggest you that you upload a gameplay video to your description.
Great to hear!
Thanks for your advice, I updated the description ;)
Thank you! Great!
Yeah, the audio channel is a bit broken, I will fix this. Thanks for your feedback ;)